![]() ![]() You now need to set up your Mac to permit remote login and file-sharing to and from your PC. (If you are using the Mac IDE, then you can skip this section and go directly to Set Up Your macOS Preferences further down on this page.) Windows/Ubuntu IDE Users: Set Up Communications Between Your Mac And Your PC ![]() This should show all the different signing identity certificates options that you have: Your different certificates will now be retrieved. Select the Apple ID you just added and then on the right of the window click the Team Name and then the button Show Details. In the dialog that appears, enter your Apple Developer ID and password and then click Sign In. Choose Add Apple ID from the pop-up menu.In the lower-left corner, click the Add button (+).At the top of the window, click the Accounts button.Once you have downloaded and installed the correct version of Xcode, you need to link it with your Apple Developer account so that it can use the required certificates to build your projects. Please see our GameMaker Required SDKs FAQ for the current supported versions of Apple's software and what you actually need to install for your chosen version of GameMaker. Usually, if you're not building for the AppStore, then you can remain on older versions of Xcode and macOS for a little longer - however, be aware Apple will still impose minimum versions on this also, and there is nothing we can do about it. Accordingly, GM's required version of macOS and Xcode has to match this in order to stay App Store-compliant, which may mean that if you're on an older OS you will need to update or even use a different Mac. You can get the latest copy of Xcode from the macOS App Store or direct from the developer site here: īe aware that due to the nature of Apple's toolchain and AppStore requirements, the version of Xcode required to be able to submit to the AppStore is periodically raised, and typically new major versions of Xcode support only the most recent 2 or 3 versions of macOS at most. If you haven't already, you will first need to download and install Xcode onto your Mac, which is what GameMaker will use to build your projects. ![]() Note that this FAQ assumes you already have an Apple Developer account, but if you are new to Mac development and/or do not have a Developer Account with Apple, then the following link will take you to a tutorial that explains everything related to getting your developer subscription and creating certificates, etc.
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